#ifndef SDL_GLTEXTURE_H_
#define SDL_GLTEXTURE_H_

#include <SDL.h>
#include <gl.h>

namespace Lame3d
{
	int power_of_two(int input);
	
	GLuint SDL_GL_LoadTexture(SDL_Surface *surface, GLfloat *texcoord=NULL);
}

#endif /*SDL_GLTEXTURE_H_*/
